11/22/2023 0 Comments Prodeus game![]() ![]() ![]() Time trial - getting to the end under 1:15 allows access to the Ore reward.Ī gallery level, dedicated to Early Access / Kickstarter backers.įirst level after stepping through the Portal to the Chaos Dimension.įirst level after stepping through Chaos Dimension's Portal.įinal level of the campaign with a unique boss fight and no Nexus save points. Time trial - getting to the end under 1 minutes allows access to the Ore reward. Level and its progression are shared between all shops. Experience the quality you’d expect from a modern AAA game, designed with retro. The overview map is divided into 4 separate zones, each one is accessed using a Portal, which is available at the end of the previous one.Ĭan be played just once in every campaign playthrough. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. This is what I would love to have most in the future of Prodeus.īut for two programmers it is impossible I guess!?īut you will still be allowed to dream.In many cases, the route player chooses to reach specific levels might vary, as there are sometimes multiple paths available. A one handed machinegun instead of the two handed one at the moment in the game. A primitve muliplayer like Deathmatch or Team-Deathmatch. Beyond basic movement, there is no interactivity whatsoever and only the. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Climb up onto the middle platform and jump over. Return to the hallway and head right where you will see armor behind some glass. so you can create real doom maps without jumping and normal maps with normal jump and double jump maps for high borders. Proteus is an Environmental Narrative Game developed by Twisted Tree and released on Janufor PC, PS3, and PS Vita. After receiving the shotgun and going through the room of zombies, head left down the hallway to find this secret. something like "Jump - No jump/normal jump/double Jump". An option for the editor for the player start. because I would love to have maps the old way like in Doom where a shotgun Zombie or a pistol Zombie drop nothing or bullets but not a weapon. maybe for the Shotgun-Zombie like "Drop weapon - yes/no". so you can write "Level 01" or "Floor 03" or "I wuz here" or "Jon ate Garfield" or whatever!? Maybe some symbols you can put on walls with numbers and letters and signs and so on. Like the blood-spot you can use on the floor or wall and so on. something you can put on walls for decorations. but I guess that is too difficult and will stay a dream. Best would be an ingame-editor for own textures. and more endless textures for walls and ceilings and so on. more different stone textures (Like the ashtar ones. different plain metal textures with rivet studs. one with a background of mountains and clouds you can change colors for blue sky and white clouds and red sky and clouds for alien planet atmosphear and so on. ![]() ![]() one with only stars and dark space to create maps on a spaceship or on platforms in space. Or the futher levels will have a look on its own if they cam out in future levels. only two different so far and not a single one only with stars so you cannot make space-levels in a spaceship or on platforms in space or something like that.īut to bring in new textures will be difficult because. There has to be more stone-texutres and more textures for the floor and the ceiling to create different looking maps for the comunity.Īnd no wooden textures are in it at the moment and no textures for living flesh to create something structurated living material like in Doom or Quake 3 Arena and so on.Īlso the Skyboxes. You can do good levels with it but the amount of the textures is not that big at the moment like in other editors. The amount of monsters who only scratch or bite is minimal. Or a small doglike thing (Not that big like the four legged cowlike monster already in the game) that runs fast and bites or something like that. for long distance attacks but without shoting effects. something between the slow Zombie and the Shotgun-Zombie. Maybe some sort of a fast running and/or jumping Zombie. I would like to have more monsters for the beginning of the game. Ultra Hard skill level, getting all secrets and ore fragments, and aiming for all kills.Prodeus is a fast paced, sci-fi. That means only harder and bigger monsters can be added and no primitve monsters for the beginning. So there will be only new levels after the ones that are already in the campaign. the campaign or the first couple of maps in it is set. and when!?īut I think to add new content (Textures, Monsters) will be difficult now. ![]()
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